Most commented posts
- GearHead 1 v1.300 — 23 Comments
- New Idea: The Story So Far — 17 Comments
- GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
- Full Screen Map Working — 16 Comments
- Lancemate Switching from Backpack — 16 Comments
Feb 29
As I’ve said before, my current goal for GearHead-1 is to polish up what’s there rather than to expand the game. Here are my top priorities for things that need improvement. The plots and other scripts should work consistently and without too many errors. I realize that it is probably literally impossible to eliminate all …
Feb 28
I’ve just uploaded a new release of GearHead-1 to Github. You can download compiled versions for Windows and Linux, as well as the source code, from here. Let me know if you have any trouble… I haven’t done this in ages and just hope I packed everything right. Version 1.200 compiles with the latest release …
Feb 25
I just completed my recent playthrough of GearHead1. Xiap and his lancemates- the robot Omega 1004, guardian Meskyfer, and combat medic Joyjen- defeated Typhon and the Clan Ironwind army. During the final battle Xiap also managed to shoot down Yjin’s neko, which was a nice bonus. Overall I really enjoyed this playthrough. I think the …
Feb 22
This weekend I tabled at Comic World Busan 96. I met a bunch of people, ate a whole bunch of food, and sold out of four books. It was a good time. Unfortunately, it was the last ComicWorld for Belli-buttons and Puppyshaker (for now), leaving me the last foreigner at Korean comikets (for now). I …
Feb 17
Just in case there’s any interest, here is the new rusty steel wall spritesheet: And here is a blank wall template: The remaining walls that need to be done are Residential Wall, Stone Wall, Hospital Wall, Plain Wall, Gold Wall, Wooden Wall, Stainless Steel Wall, Earth Wall, Shop Wall, Fortress Wall, Industrial Wall, Neon Wall, …
Feb 16
I am going to try to add thinwall sprites for all of the wall types. The former thinwall sprites were so large that they completely hid the tile behind them, so I’ve reduced the height of the new ones a little bit. The color scheme of the new walls is inspired by the Sunrise real …
Feb 13
One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …
Feb 10
Through playing GearHead-1 I’ve come to realize something many of you probably already know: my twentysomething self was a bit of an arse. I mean, in many ways he was also quite brilliant, but when my lancemates die of poisoning on the bus to downtown Snake Lake, despite the fact that they had plenty of …
Feb 06
Xiap’s job was, literally, to look for trouble. However, as a recon pilot stationed in Hogye, he never expected to actually find it. Nothing ever happens in Hogye. That changed a few days ago when he learned that the accident that killed his parents may not have been accidental, and was nearly done in by …
Feb 02