It’s been a while but the next release is here! Thank you for your patience. You can download v0.976 from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the fact that the Raid on Pirate’s Point scenario is finally complete. The districts of the city have been detailed …
Category: News
Nov 06
GearHead Caramel v0.973: Bugfixes and Cyberware
Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …
Nov 03
GearHead Caramel v0.973: Shopper’s Paradise
It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …
Sep 03
GearHead Caramel v0.970: Balance, Bugfixes, and Furniture
After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …
Feb 11
GearHead Caramel v0.960: Happy Seolnal Release!
Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …
Jan 13
Lore Based Quest System
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I’ve been working on for most of 2023. Poor health, especially the severe brain fog I had for six months, prevented me from getting much work done. But now I am in Canada …