I don’t have as much time for programming as I used to. There are a couple of things I could use some help with, so if you have at least a passing familiarity with Pascal and GearHead then read on. Understanding the i18n version The Japanese GearHead fan community has made a lot of improvements …
Tag: free pascal
Mar 08
The Ugly Part of Refactoring
Today’s commit of GearHead-1 is at that ugly stage of refactoring where everything compiles but nothing works properly. The TSDL_Rect records which previously defined the positions of various bits are being replaced with DynamicRect objects that update their position based on the screen dimensions. My next step is to rearrange all of the needed zones …
Mar 04
Graphic Weirdness
I’ve started work on updating GearHead’s graphics. The first step is to clean up some of the weirdness inherent in the source, which honestly is a whole lot of weirdness. Today’s big accomplishment: the game window can be resized, and the dialog console reacts to the size. It’s the only part that does react but …
Feb 29
Current GearHead1 Goals
As I’ve said before, my current goal for GearHead-1 is to polish up what’s there rather than to expand the game. Here are my top priorities for things that need improvement. The plots and other scripts should work consistently and without too many errors. I realize that it is probably literally impossible to eliminate all …
Feb 28
GearHead-1 v1.200
I’ve just uploaded a new release of GearHead-1 to Github. You can download compiled versions for Windows and Linux, as well as the source code, from here. Let me know if you have any trouble… I haven’t done this in ages and just hope I packed everything right. Version 1.200 compiles with the latest release …
Feb 10
Young Joe was an arse.
Through playing GearHead-1 I’ve come to realize something many of you probably already know: my twentysomething self was a bit of an arse. I mean, in many ways he was also quite brilliant, but when my lancemates die of poisoning on the bus to downtown Snake Lake, despite the fact that they had plenty of …
Feb 02