Category: Development

New Web Hosting, Same Old Site

I have moved my web hosting, and am planning to freshen up the GearHead website a bit, but have not gotten around to it yet. It’s summer in Korea. It’s hot. I’ll let you know when it’s done.

Lore Based Quest System

I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I’ve been working on for most of 2023. Poor health, especially the severe brain fog I had for six months, prevented me from getting much work done. But now I am in Canada …

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Alcad vs DeadZone Drifter, Part One

Procedural Narrative: Sorcery and Magic

I’d like to talk for a bit about procedural narrative, which has been an important feature (probably the central feature) of the GearHead series since its inception. But first, a song. By the time this gets to you the language will be nonsense, words all lose their meaning by the time they leave the tongue. …

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GearHead Caramel v0.830: The Mystery Mecha

GearHead Caramel v0.830 has just been released. There have been a lot of changes under the hood and to the Scenario Creator, but the most visible change for most players will be the addition of Mystery Challenges: collect clues to solve randomly generated puzzles. You can download v0.830 from the usual places: itch.io Patreon GitHub …

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New Challenges for GearHead Caramel

I made a video this morning to show off the new procedural narrative system I’m developing for GearHead Caramel. The Challenge system is a further refinement of the Mechanical Tarot, which was based on Smart Terrain Causality Chains. Its big difference from those systems is the fact that instead of linking interactions to lead to …

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GearHead Caramel Year in Review

It’s nearly the end of 2021, so I’d like to tell you about everything that has happened with GearHead, my other projects, and me personally in the past 12 months. 2021 was the first year that I really treated GearHead as a (sort-of) business project instead of art for art’s sake. One of the reasons …

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GearHead Caramel Scenario Creator

It’ll be easy, I thought. Just throw some widgets together to link boilerplate code and you’ll be finished in a week. I really need to stop listening to my stupid brain. Anyhow, I’ve been working on a GearHead Caramel scenario editor! In theory, this should allow players to create scenarios for GearHead Caramel without knowing …

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GearHead Caramel v0.612

I’ve just uploaded GearHead Caramel v0.612. This is just a quick bugfix release- I accidentally broke GH1 character import in v0.611. Also, I added the CNA-15 Century mecha from GH1 and GH2. You can download it from GitHub, Patreon, or buy it from itch.io. If you are using the itch.io app your install of GearHead …

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Modding GearHead Caramel: How to Make Portrait Bits

Now that GearHead Caramel is in a properly playable state, I thought I should start explaining how it works. Unlike previous GearHead games, Caramel uses a portrait generator that assembles characters from component parts. Each portrait bit can be anchored to a particular spot on the portrait, can contain multiple images, and each of those …

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