Tag: Release

GearHead Caramel v0.973: Bugfixes and Cyberware

Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …

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GearHead Caramel v0.973: Shopper’s Paradise

It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …

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GearHead Caramel v0.970: Balance, Bugfixes, and Furniture

After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …

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GearHead Caramel v0.960: Happy Seolnal Release!

Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …

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GearHead Caramel v0.956: A Minor But Important Update

I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …

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GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff

I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …

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GearHead Caramel v0.952: Hacker’s Delight

I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …

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GearHead Caramel v0.946: Our GameDev is Broken

Happy Techno Thursday! I’ve just uploaded version 0.946 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This update has been delayed by the fact that I’ve been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just …

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GearHead Caramel v0.942: Better, Faster, Stronger, Less Crashy

This is another mostly-bugfix release. A very kind player submitted a whole lot of bug reports at once, and I’ve been working through them in order of severity. I think I’ve fixed all the crashing and game-breaking bugs. Also, you know how movement slows down in exploration mode when you’re on a mecha mission? That’s …

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GearHead Caramel v0.932: The Sound of Mecha

Happy Mecha Wednesday! I’ve just uploaded version 0.932 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. The big change this time around is the addition of sound effects. I admit it- I’m one of those weirdos who usually plays games with the sound off. This has been …

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