Tag: Release

GearHead Caramel v0.970: Balance, Bugfixes, and Furniture

After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …

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GearHead Caramel v0.960: Happy Seolnal Release!

Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …

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GearHead Caramel v0.956: A Minor But Important Update

I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …

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GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff

I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …

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GearHead Caramel v0.952: Hacker’s Delight

I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …

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GearHead Caramel v0.946: Our GameDev is Broken

Happy Techno Thursday! I’ve just uploaded version 0.946 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This update has been delayed by the fact that I’ve been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just …

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GearHead Caramel v0.942: Better, Faster, Stronger, Less Crashy

This is another mostly-bugfix release. A very kind player submitted a whole lot of bug reports at once, and I’ve been working through them in order of severity. I think I’ve fixed all the crashing and game-breaking bugs. Also, you know how movement slows down in exploration mode when you’re on a mecha mission? That’s …

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GearHead Caramel v0.932: The Sound of Mecha

Happy Mecha Wednesday! I’ve just uploaded version 0.932 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. The big change this time around is the addition of sound effects. I admit it- I’m one of those weirdos who usually plays games with the sound off. This has been …

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GearHead Caramel v0.931: Raid on Pirate’s Point

Today is… Technological Thursday, I guess? I’ve just made a new release of GearHead Caramel. Version 0.931 adds a brand new adventure: Raid on Pirate’s Point. The Solar Navy has decided to remove the Aegis Consulate from Pirate’s Point… and if they can get rid of the pirates at the same time, so much the …

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GearHead Caramel v0.930: So Many Mecha Under The Hood

Wonderful Mecha Wednesday to you all! Today’s update looks minor, but again, there’s been a whole lot of work done that isn’t entirely visible yet. You can get v0.930 from all the usual places- Steam, itch.io, Patreon, and GitHub. The most visible change in v0.930 is the addition of biography and badges tabs to the …

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