Most commented posts
- GearHead 1 v1.300 — 23 Comments
- New Idea: The Story So Far — 17 Comments
- GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
- Full Screen Map Working — 16 Comments
- Lancemate Switching from Backpack — 16 Comments
Feb 13
One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …
Feb 10
Through playing GearHead-1 I’ve come to realize something many of you probably already know: my twentysomething self was a bit of an arse. I mean, in many ways he was also quite brilliant, but when my lancemates die of poisoning on the bus to downtown Snake Lake, despite the fact that they had plenty of …
Feb 06
Xiap’s job was, literally, to look for trouble. However, as a recon pilot stationed in Hogye, he never expected to actually find it. Nothing ever happens in Hogye. That changed a few days ago when he learned that the accident that killed his parents may not have been accidental, and was nearly done in by …
Feb 02
Jan 31
Dungeon Monkey Eternal is the latest game in the Dungeon Monkey series, and the first written in Python. I started this project as a warm-up for GearHead3, under the apparently correct assumption that diving straight into a big project using a language I didn’t really know would have been a bad idea. You can create …
Jan 28
It’s been a long time, hasn’t it? Just so you know, I’m not dead yet and neither is GearHead, though neither one of us are quite as active as we used to be. This past while I’ve been busy with graduate studies and, to be honest, I feel a bit guilty that I’m not working …