Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 Comments
  2. New Idea: The Story So Far — 17 Comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
  4. Full Screen Map Working — 16 Comments
  5. Lancemate Switching from Backpack — 16 Comments

Author's posts

GearHead Caramel v0.830: The Mystery Mecha

GearHead Caramel v0.830 has just been released. There have been a lot of changes under the hood and to the Scenario Creator, but the most visible change for most players will be the addition of Mystery Challenges: collect clues to solve randomly generated puzzles. You can download v0.830 from the usual places: itch.io Patreon GitHub …

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GearHead Caramel v0.821: Loverboy Not Found

There was a bug with the previous release of GearHead Caramel; the loverboy facial hair image file was not included in the package. I saved it to the wrong folder, but somehow the image loader could still find it on my computer, so when I tested the packed version it looked like everything was working. …

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Miniature Sculpting in Blender: How to Use a Texture to Deform a Mesh When All You’ve Got Is a Material

3D model of Hyolee Yesterday I finished up a 3D print model of Hyolee from GearHead (which will be uploaded to Patreon soon, then my itch and Cults3D shops later). I’ve been working on these games for over 20 years now, and all that time I’ve wanted miniatures of my creations- which, thanks to 3D …

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GHC v0.820: War on the Highway

I’ve just released v0.820 of GearHead Caramel, featuring the new Challenges system and the War on the Highway scenario. You can get it from itch, GitHub, and Patreon.

New Challenges for GearHead Caramel

I made a video this morning to show off the new procedural narrative system I’m developing for GearHead Caramel. The Challenge system is a further refinement of the Mechanical Tarot, which was based on Smart Terrain Causality Chains. Its big difference from those systems is the fact that instead of linking interactions to lead to …

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GearHead Caramel Year in Review

It’s nearly the end of 2021, so I’d like to tell you about everything that has happened with GearHead, my other projects, and me personally in the past 12 months. 2021 was the first year that I really treated GearHead as a (sort-of) business project instead of art for art’s sake. One of the reasons …

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GHC v0.810: Black Market Blues

GHCaramel v0.810 has just been released. A lot of the work this time around was under the hood- things have been refactored and updated to make future development (especially of the scenario generator) easier and less bug-prone. The big visible changes this time around are the new Black Market Blues scenario for DeadZone Drifter, the …

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GearHead Caramel v0.800: Not a Roadside Picnic

I’ve just released a new version of GearHead Caramel. The big change this time around is random world map encounters-instead of fighting the same old foes on each stretch of road, there are now a bunch of different events that could happen. Other changes include more characterization for lancemates and the ability to make some …

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GearHead Caramel Narrative Trailer

I have just finished making this narrative trailer for GearHead Caramel. All the backgrounds are hand painted with acrylics on watercolor paper; the mecha were drawn in Gimp and animated using Blender. I’d kind of like to choreograph and animate a decent mecha action scene someday… after I recover from the making of this video.

GearHead Caramel v0.700: Plastic Island Panic

I’ve just uploaded a new release of GearHead Caramel to github and itch.io. The big change this time around is the scenario editor- you can now create your own adventures for GearHead Caramel without needing to know Python. And if you do know Python, you can edit your adventure to add stuff that the scenario …

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