Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 Comments
  2. New Idea: The Story So Far — 17 Comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
  4. Full Screen Map Working — 16 Comments
  5. Lancemate Switching from Backpack — 16 Comments

Author's posts

GHC: Alcad vs the Blitzen

For the GearHead manual, I needed a picture of a randomly generated player character so I started up the game and took a screenshot of the first character I got. Also in the manual I mentioned that beginning players shouldn’t worry too much about customizing their character; just about anyone the random generator gives you …

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GearHead Caramel v0.927: Random Plots and I18n Starts

Happy Mecha Monday! Today’s update adds two big features: random plots and the beginnings of internationalization support. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. Random plots are events which are not directly connected to the core story of an adventure. They may be missions, odd jobs, or just …

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GearHead Caramel v0.925: Deadly Dungeon Developments

​​It’s Mecha Monday, which means a new release of GearHead Caramel! You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. Version 0.925 adds some new stuff for dungeons. Every dungeon level now comes with at least one special feature- an encounter or room that is a little bit out of …

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GHC v0.924: Pets! Mecha! Easier scrolling!

It’s two releases for the price of one! I was just preparing to release v0.923 when two fairly serious but easy to fix bug reports came in. So, we skip straight past v0.923 on to v0.924. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big change this time …

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GHC v0.920: Bear Bastard’s Mecha Camp

Version 0.920 of GearHead Caramel has just been released. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big addition this time around is a new tutorial- Bear Bastard’s Mecha Camp. Learn everything you need to know about the game (mostly) from one of Earth’s most notorious bandits (reformed, …

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GHC Interview in Game*Spark

I have been interviewed by Game*Spark in Japan about GearHead Caramel. I can’t read Japanese, but the Google translated version of my answers seems pretty accurate.

GearHead Caramel v0.910: Fight and Flight

Version 0.910 of GearHead Caramel has just been released. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big changes with v0.910 are the addition of flying mecha and a complete overhaul of the combat interface. The first two flyers to be featured are the Wraith and the Neko, …

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GearHead Caramel v0.903 is Released and Steamed

GearHead Caramel v0.903 has just been released. It’s available from all the regular places- itch.io, Patreon, GitHub, and now Steam. Hooray! You know how that say that in the week before releasing on Steam dozens of old bugs that you have never seen before will suddenly show up? I can now confirm that this is …

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GearHead Caramel Coming Soon on Steam

The GearHead Caramel “Coming Soon” page is now up on Steam. If you have a Steam account, please wishlist the game so that when it releases on the 21st it’ll appear higher in the rankings. The more money I can make on GearHead Caramel, the more time I can work on GearHead Caramel, and the …

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Procedural Narrative: Sorcery and Magic

I’d like to talk for a bit about procedural narrative, which has been an important feature (probably the central feature) of the GearHead series since its inception. But first, a song. By the time this gets to you the language will be nonsense, words all lose their meaning by the time they leave the tongue. …

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