I did some work on the new interface today. The PC info box to the left of the message console now displays character stats, mecha movemode, and status conditions. Also, I’ve been playing around with seamless animated water tiles. I’m still not entirely happy with this version but it’s less bad than the first few …
Tag: graphics
Mar 26
Shuttle Service Interface Done
The shuttle service has been updated to the new SDL UI system. As far as I know, this means that everything has been updated, though not everything looks good yet and I’ll probably have to move some things around. This interface includes a picture of the destination town. For now, it’s just a screenshot of …
Mar 25
Skill School Updated
Mar 23
New Shop Interface
Mar 22
New Design Browser, Snapshot Compiling Instructions
Just about everything seems to be working in the new SDL interface. The “Browse Design Files” option in the main menu now works like the GH2 version- you can see each mecha’s info display as you scroll through the list, and selecting a mecha will open up its parts viewer. The last two things that …
Mar 21
Mecha Engineering Display
Today I added a new Mecha Engineering interface. The technical info panel lists the following things: Mecha mass, form, and form bonuses Intrinsic mass and equipment mass, along with associated MV/TR penalties Walk and roll capacity; at 100% the mecha will move at maximum speed Skim and flight thrust values, for mecha capable of skimming …
Mar 18
Even More FieldHQ
Even more of the Field HQ is now working. You can select a mecha for a pilot and select a pilot for a mecha.The lancemate info display has a big empty space at the bottom; I should add biographies for all of the standard lancemates, and random biographies for all of the random lancemates. Random …
Mar 15
New GH1 FieldHQ
I’ve arranged the new Field HQ display, which now shows info about the team’s mecha in the right side panel. Unfortunately, I can’t find several of the original mecha portrait files, which is a problem because I’m resizing them to 160×160 instead of 100×150*. One of the problems with the 100×150 GH2 mecha pics is …