Even More FieldHQ

GH1_SelectMechaForPilot2

Even more of the Field HQ is now working. You can select a mecha for a pilot and select a pilot for a mecha.GH1_SelectPilotForMechaThe lancemate info display has a big empty space at the bottom; I should add biographies for all of the standard lancemates, and random biographies for all of the random lancemates. Random biographies would be much easier to make if there were a procedural text generator already in place. So, I think after I get the interface completely working again, I’m going to write a CFG token expander.

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    • Michael Horvath on March 19, 2016 at 1:30 am
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    You should try and get your game to run on an SNES.

    • DudeGuyMan on March 19, 2016 at 1:45 am
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    When will we get a new version to download with all these UI goodies?

    1. Once all the UI bits look sensible again. It shouldn’t be much longer.

        • DudeGuyMan on March 19, 2016 at 6:11 am
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        Awesome, looking forward to it, so glad to see this game getting attention again.

      • Another fan on March 19, 2016 at 10:03 am
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      I tried to glean this from the code in the repo, but how much of these UI adjustments will also benefit the ASCII version in one way or another?
      I gathered apparently not too much.

      While on the phone anything but console/headless progs are too much of a hassle I even prefer ASCII on a desktop/notebook.
      While your art is totally great, I usually prefer to leave things the most iconic and to my imagination.

      Oftentimes I find an ASCII mode more useable and intuitive (you might say more clear), yes indeed.

      So I just hope the ASCII part will not be neglected and left out of some of these new improvements which could get realized in it, too.

      But you do give us the source, so yay one way or another!

      1. I have some bad news and some good news on the ASCII front. The bad news is, the current GH1 ASCII interface can’t do some of the things that are needed for the interface improvements. In particular, the menu doesn’t call a custom redraw procedure and the screen updates are done haphazardly without any kind of double buffering. The good news is, the GH2 ASCII interface can do those things. The maybe also bad news is, I don’t know how incorporating the GH2 ASCII interface will interfere with incorporating the i18n version patches.

        So the changes should get brought over to the ASCII version sometime, though at the moment I can’t say when.

    • Leroy Kosaka on March 19, 2016 at 2:19 am
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    …Random lancemates? How long have those been in the game? @_@

    1. There have always been a few ways for NPCs who weren’t specifically added as potential lancemates to become lancemates. Recently a few more ways have been added.

        • DudeGuyMan on March 19, 2016 at 6:13 am
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        What sorts of ways, if I may ask? Because I thought I knew this game inside and out.

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