Just about everything seems to be working in the new SDL interface. The “Browse Design Files” option in the main menu now works like the GH2 version- you can see each mecha’s info display as you scroll through the list, and selecting a mecha will open up its parts viewer. The last two things that need to be updated are the shopping interface and the yes/no menu.
Please note that to compile the current snapshot from GitHub, you should use:
fpc -dSDLMODE -dWIZARD gharena
This is because I haven’t cleaned up the WIZARD/ULTIMATE bits yet. By the time v1.210 is released you should be able to compile with just the -dSDLMODE tag.
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Nice! But, are there any plan for displaying movement mode (hover, roll, walk, jump, etc), status effects, stats of the player character in the main view/interface? Right now they are only shown in pop up when looked at or mouse over, it’s not very clear IMHO, at least for world map and rogue mode. Maybe the compass can reflect movement mode to squeeze some space?
Also look menu doesn’t seem to do well when there are two objects in the same square, standing over a door or in smoke or with another unit, etc; selecting one of the objects and pressing some key just ends the look mode.
Do you mean during combat? Maybe some icons could be placed above each enemy sprite’s head showing movement mode, health, etc.
Never mind. i think I misunderstood your post.
I meant, after compiling the current wizard version, I found that some of the vital information for the Player Charcater and Player Mecha are missing or hidden from the main display. JH didn’t mention it so I am wondering if there are plans for them, or if I did something wrong. In menu mode you can see the movement mode, but it is missing from world map and rougelike mode. You can see the status effects with mouseover, but I think the status of the main character is vital enough that it should be always visible. English is not my first language, so I apology if my tone and linguistic mental structure sounds weird.
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No, you were clear. The missing info is an oversight; I just lopped off the bottom of the old info display. I’ll put it back in after I figure out how/where.
Also I miss the basic value of the mech.