Shuttle Service Interface Done

GH1_ShuttleService

The shuttle service has been updated to the new SDL UI system. As far as I know, this means that everything has been updated, though not everything looks good yet and I’ll probably have to move some things around.

This interface includes a picture of the destination town. For now, it’s just a screenshot of the world map. I would like to replace these with more evocative pictures later. Not sure yet whether I’d rather show the skyline of the town in question, or show a representative scene closer up.

I’ve been looking at the PC info box in the lower left corner, and there’s no reason why it shouldn’t display all the information of the old one. The only thing holding that back is the fact that the navigation info block is too tall- 65 pixels, as opposed to 48 for the health diagram and 39 for the HP/St/Me text. I plan to shrink the nav bits down to 48 pixels tall, and that should leave plenty of space for two lines of info text above the clock.

1 Comment

    • Random commenter on March 26, 2016 at 4:00 pm
    • Reply

    I wouldn’t mind for the worldmap picture to stay in addition to some decent “how I imagine the city to look” picture. Or at least some sort of schematic with worldmap and the location of the city shown instead of world map picture so one can visualize more easily where the hell it is. Sure, veteran player already remembers location of every city, but for newer players it’d be much more practical.

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