Category: News

Return to Normalcy

I have returned from San Francisco and am now a certified master of fine arts. Yeah! I’ve started on the process of making GearHead2’s SDL interface resizable, just like GH1. So far the screen size can be changed but few screen elements reposition themselves. Also, I’ve fixed a long-standing bug where “Ask About Rumors” will …

Continue reading

I’m doing a comics reading in San Francisco

This Friday, July 29th, I’m going to be taking part in the CCA Graduate Comic Reading at 350 Kansas Street in San Francisco. The time will be from 6PM to 9PM. This event is free and open to the public; there will be food and drinks. If you keep your eyes open you may even …

Continue reading

San Francisco Comics Tour

On Saturday, one day after landing in San Francisco, I led some of the first year Comics MFA students on a tour of some of the best local comic shops. Our first stop was Isotope the Comic Book Lounge, followed by Comix Experience, Whatever (helpfully suggested by James at Isotope), and Mission Comics and Art. …

Continue reading

GearHead2 v0.630: Moving Right Along

I’ve just uploaded GearHead2 v0.630 to GitHub. This completes the move away from the old repository, and sets the baseline for future development. It’s not a very exciting release, but it does fix some longstanding bugs and add a couple of interface improvements. Check below the fold for the full list of changes.

Continue reading

GearHead on itch.io

I’ve just created a page for GearHead-1 on itch.io. I like that site. I have no idea whether anyone will leave a tip for me there, but at the very least it’s one more place to get out the message that GearHead is still kicking. I’ll probably upload my comics and other games some time …

Continue reading

GH1v1.302: Dawn of Bear Bastard

I’ve just uploaded GearHead 1 v1.302 to GitHub. This release adds the first new content of my recent revisions in the form of two new lancemates. The Fan is a wannabe cavalier; they might not be very good at adventuring yet, but they have a lot of room for growth. Bear Bastard is the leader …

Continue reading

The Problems of GearHead2

So I’ve started playing GearHead2. In certain ways, GH2 is much more advanced than GH1. In other ways, it’s a giant mess. Most of GH2’s problems are the direct result of my not having clear goals. My first intention was for GH2 to encompass the entire GearHead universe, planet by planet. However, instead of deciding …

Continue reading

Fixing up plots

This week I’ve been updating some of the plots from the early days of GearHead development. Many of them have serious problems- they don’t scale difficulty to renown properly, lack email or memos, and deal poorly when the player character goes off-script. The easiest way to update missions, or at least the way that will …

Continue reading

Bear Bastard and other good things

I’ve been waiting a long time for this arse to make his appearance. The latest GitHub commit fixes a number of bugs and adds two new lancemates. I hope to make a proper release before I head to San Francisco next week, but not tonight because this stuff has just barely been tested.

GearHead Caramel Engine Installed

I’ve made a new commit to GearHead Caramel; the low level UI stuff from Dungeon Monkey Eternal has been added as the engine module. The screen is dynamically resizable, just like in the current version of GearHead-1. The next step will be the scenes module. There still isn’t much to get excited about, but I …

Continue reading