I’ve made a new commit to GearHead Caramel; the low level UI stuff from Dungeon Monkey Eternal has been added as the engine module. The screen is dynamically resizable, just like in the current version of GearHead-1.
The next step will be the scenes module.
There still isn’t much to get excited about, but I figured this might be useful to anyone who wants to write their own isometric RPG with Pygame.