Category: News

Random Story Generation Part 1: Nothing More Practical Than A Good Theory

I’ve decided to document my experiments in random story generation, in the hope that these notes will be helpful to other developers and hobbyists. This first post will define some of the terms I’ll be using and introduce some of the theory. My first idea for a random story generator came during a literary criticism …

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There’s a new open source FreePascal scifi roguelike in town…

Well actually, it isn’t exactly new. After receiving a letter from ZeniMax, Kornel has shortened the name of this beloved game and released the source. If you have never played D*** the Roguelike before, now is a great time to give it a try.

My Secret Life as a Mad Scientist

Just in case you were wondering what I was doing all October.

Good Week for GearHead2 Development

I’ve managed to get a lot of stuff done with GearHead-2 this week. The resizeable interface seems to be working all over. The expanded gender and romance options from GearHead1 have been incorporated. Several bugs have been fixed. Work on a new title screen has begun. No promises, but maybe there will be a new …

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Jupiter Hell on Kickstarter

Korlel Kisielewicz has just started a kickstarter for his new game, Jupiter Hell. It’s an old-school roguelike with a modern interface and graphics. If you enjoyed DoomRL, then you should definitely check this one out.

Procedural Texture Generation

Last week I mentioned that I’ve been playing around with procedural texture generation. The method I’ve been using takes an image sample, analyzes it, and then tries to reproduce its texture in several ways. For example, take this picture of grass from the public domain West’s Textures set. The source image shouldn’t have too many …

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GearHead2 New Shopping Interface

I’ve ported the new GH1 SDL shopping interface to GH2. A few things still need to be modified- the item images don’t show up yet because the GH1 code I copied and pasted doesn’t use them, and the descriptions for some item types don’t seem to be working right. Next stop: the character creation and …

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Everything is Rocking Out of Control

The weekend before last I was in Japan for the Kaigai Manga Festa. This was my first time in Tokyo, and my first time at a Japanese convention. I met a lot of cool people, picked up a lot of new comics, and ate a lot of delicious food. The best part was meeting a …

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I’m Going to Japan

This weekend I’ll be in Tokyo for the Kaigai Manga Festival, Sunday October 23rd. I’ll be at table L-1, so if you’re in the area drop by and say hi. On a related subject, next year is the fifteenth anniversary of GearHead. Would anybody be interested in buying a GearHead anthology comic? Are there any …

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GearHead2: Resizing But Ugly

I’ve been working to make the GearHead2 screen resizeable. Currently, the program compiles okay but many of the screen zones are in the wrong place. The work of fixing things should be simple yet monotonous. I’m going to bring in as many of the GearHead1 info display improvements as I can. On that note, the …

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