I’ve ported the new GH1 SDL shopping interface to GH2. A few things still need to be modified- the item images don’t show up yet because the GH1 code I copied and pasted doesn’t use them, and the descriptions for some item types don’t seem to be working right. Next stop: the character creation and training interfaces.
Also, I’ve been trying to procedurally generate new ground sprites using colors taken from old Sunrise mecha cartoons. This is grass. I’m not sure how it’s working yet; I want to see it in action before I judge.
1 Comment
That’s fantastic news. I got spoiled from playing Gh1, really. When I returned to GH2 (the gearhead I started out and probably my favourite roguelike) the lack of comfort features hurt.
A lot.
Thank you 🙂