Most commented posts
- GearHead 1 v1.300 — 23 Comments
- New Idea: The Story So Far — 17 Comments
- GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
- Full Screen Map Working — 16 Comments
- Lancemate Switching from Backpack — 16 Comments
Jan 14
I made a video this morning to show off the new procedural narrative system I’m developing for GearHead Caramel. The Challenge system is a further refinement of the Mechanical Tarot, which was based on Smart Terrain Causality Chains. Its big difference from those systems is the fact that instead of linking interactions to lead to …
Dec 30
It’s nearly the end of 2021, so I’d like to tell you about everything that has happened with GearHead, my other projects, and me personally in the past 12 months. 2021 was the first year that I really treated GearHead as a (sort-of) business project instead of art for art’s sake. One of the reasons …
Nov 30
GHCaramel v0.810 has just been released. A lot of the work this time around was under the hood- things have been refactored and updated to make future development (especially of the scenario generator) easier and less bug-prone. The big visible changes this time around are the new Black Market Blues scenario for DeadZone Drifter, the …
Sep 30
I’ve just released a new version of GearHead Caramel. The big change this time around is random world map encounters-instead of fighting the same old foes on each stretch of road, there are now a bunch of different events that could happen. Other changes include more characterization for lancemates and the ability to make some …
Jun 26
I have just finished making this narrative trailer for GearHead Caramel. All the backgrounds are hand painted with acrylics on watercolor paper; the mecha were drawn in Gimp and animated using Blender. I’d kind of like to choreograph and animate a decent mecha action scene someday… after I recover from the making of this video.
Jun 13
I’ve just uploaded a new release of GearHead Caramel to github and itch.io. The big change this time around is the scenario editor- you can now create your own adventures for GearHead Caramel without needing to know Python. And if you do know Python, you can edit your adventure to add stuff that the scenario …
May 23
It’ll be easy, I thought. Just throw some widgets together to link boilerplate code and you’ll be finished in a week. I really need to stop listening to my stupid brain. Anyhow, I’ve been working on a GearHead Caramel scenario editor! In theory, this should allow players to create scenarios for GearHead Caramel without knowing …
Apr 09
GearHead Caramel v0.620 has just been released. There are a lot of changes this time around- as you’d expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character’s life …
Feb 26
I have finished the paperwork and am preparing to release GearHead Caramel on Steam. I think I have everything set up correctly to compile the Linux binaries for SteamOS; we’ll see how it goes. As I mentioned earlier, I would also like to bring GearHead1 and GearHead2 to Steam. To do this I’d need to …