Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 Comments
  2. New Idea: The Story So Far — 17 Comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
  4. Full Screen Map Working — 16 Comments
  5. Lancemate Switching from Backpack — 16 Comments

Author's posts

Divisions of Aegis Foreign Service

Though every Aegis citizen would agree that Luna is the pinnacle of human civilization, there are always a few brave or misguided souls who long for exploration and adventure. Aegis Space Force The ASF operates primarily in the L5 Region. Their primary stated mission is to defend the Lunar trade fleet from pirates and hostile …

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Expanding the Blueprints

Engine or Game? One of the eternal debates in amateur gamedev is the distinction between a game and an engine. After making RPGs for twenty years, I’ve come to the conclusion that I do have an engine, it’s just not very engine-y. If you take a look through every game I’ve ever made, you’ll find …

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Building a New Foundation

I’ve just submitted my final thesis packet, and have a few weeks to breathe before heading to San Francisco in July for the last part of my MFA program. So, obviously, I’ve been thinking about the new GearHead game. Most of the parts are going to be taken from Dungeon Monkey Eternal, plus some improvements …

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GearHead RPG Wikia

Somebody has started a new GearHead wiki at Wikia. It still needs a lot of work, so if you have the time and interest consider entering some mecha or whatnot. I’m not sure if everything from the archive.org capture of the old wiki has been added yet.

I should be resting, but…

I had a booth at Comic World Seoul last weekend, and a booth a Comic World Busan the weekend before. Fortunately, neither event seems to have set back my recovery. In fact, I feel much better for having gotten out and having a bit of fun. Notice the GearHead scene on the banner, even though …

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There is nothing cute about acute sinusitis.

Sorry for the lack of updates this past week, but I’ve been unwell.

Dishonorable tactics for fun and profit

If you’re looking for a bit of an edge in GH1, here’s a nice degenerate tactic you can try. I like this one because it gives some insight into how the game works. The first thing you need to know is that GearHead is a clock-based system. Actions take a certain amount of time. After …

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Plain Walls and GH2 Thoughts

There’s a wall type in GearHead that is described simply as “Wall”, and now it has a fancy new sprite. Well, maybe not fancy, but what do you expect for the most generic wall in the game? I’ve been thinking about the improvements to GH1 that I need to port to GH2. I think my …

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GH1 v1.301: Shaking out the hunter-synths

I’ve just uploaded version 1.301 to GitHub. This is largely a bugfix release; there were several problems with the improved SDL interface, as expected. I also fixed some problems with the content, including what I hope is the cause of the mysterious villainous reputation  Thanks to everybody who submitted bug reports. The other big thing …

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GearHead1 Character Creation

There aren’t a lot of GearHead videos on YouTube, so I made this one to showcase the character creator. I’m going to try an make another video showing the start of the RPG campaign soon.