I have been interviewed by Game*Spark in Japan about GearHead Caramel. I can’t read Japanese, but the Google translated version of my answers seems pretty accurate.
Category: News
Jul 22
GearHead Caramel v0.903 is Released and Steamed
GearHead Caramel v0.903 has just been released. It’s available from all the regular places- itch.io, Patreon, GitHub, and now Steam. Hooray! You know how that say that in the week before releasing on Steam dozens of old bugs that you have never seen before will suddenly show up? I can now confirm that this is …
Jul 08
GearHead Caramel Coming Soon on Steam
The GearHead Caramel “Coming Soon” page is now up on Steam. If you have a Steam account, please wishlist the game so that when it releases on the 21st it’ll appear higher in the rankings. The more money I can make on GearHead Caramel, the more time I can work on GearHead Caramel, and the …
Jul 01
Procedural Narrative: Sorcery and Magic
I’d like to talk for a bit about procedural narrative, which has been an important feature (probably the central feature) of the GearHead series since its inception. But first, a song. By the time this gets to you the language will be nonsense, words all lose their meaning by the time they leave the tongue. …
Jun 21
GearHead Caramel v0.830: The Mystery Mecha
GearHead Caramel v0.830 has just been released. There have been a lot of changes under the hood and to the Scenario Creator, but the most visible change for most players will be the addition of Mystery Challenges: collect clues to solve randomly generated puzzles. You can download v0.830 from the usual places: itch.io Patreon GitHub …
Mar 31
GearHead Caramel v0.821: Loverboy Not Found
There was a bug with the previous release of GearHead Caramel; the loverboy facial hair image file was not included in the package. I saved it to the wrong folder, but somehow the image loader could still find it on my computer, so when I tested the packed version it looked like everything was working. …
Jan 14
New Challenges for GearHead Caramel
I made a video this morning to show off the new procedural narrative system I’m developing for GearHead Caramel. The Challenge system is a further refinement of the Mechanical Tarot, which was based on Smart Terrain Causality Chains. Its big difference from those systems is the fact that instead of linking interactions to lead to …
Dec 30
GearHead Caramel Year in Review
It’s nearly the end of 2021, so I’d like to tell you about everything that has happened with GearHead, my other projects, and me personally in the past 12 months. 2021 was the first year that I really treated GearHead as a (sort-of) business project instead of art for art’s sake. One of the reasons …
Nov 30
GHC v0.810: Black Market Blues
GHCaramel v0.810 has just been released. A lot of the work this time around was under the hood- things have been refactored and updated to make future development (especially of the scenario generator) easier and less bug-prone. The big visible changes this time around are the new Black Market Blues scenario for DeadZone Drifter, the …