Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 Comments
  2. New Idea: The Story So Far — 17 Comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
  4. Full Screen Map Working — 16 Comments
  5. Lancemate Switching from Backpack — 16 Comments

Author's posts

GearHead Caramel v1.010 Beta: Fixing Pirate’s Point

If I don’t discover any new serious bugs during this playthrough of Raid on Pirate’s Point, I will probably be pushing the unblocking branch to main and upgrading the beta to stable candidate. Here are the recent changes.

GearHead Caramel v1.007 Beta: Season Two Begins Today

Welcome to the new v1.0 branch of GearHead Caramel! Or, at least, welcome if you want to try it out. I’ve been working on this branch since last summer and it is finally ready for wide release. But, since there are probably still some bugs still lurking, the first couple of releases will be as …

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GearHead Caramel v1.002 Alpha

Development continues on the new branch. This week I fixed a whole lot of bugs and continued with the planned combat updates. I’d like to thank everyone who reported bugs and otherwise shared their opinions about the changes. You can try it out for yourself by downloading the latest alpha from GitHub. After things settle …

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v1.000 Alpha: Unblocking Game Loop Achieved

After long months of perilous refactoring, GearHead Caramel has finally reached the 21st century. Things have been quiet around here recently as I’ve been working on some big changes. Previously, GHC was controlled by a multitude of blocking event loops, as was the style in the 1990s when I started work on Z-Warrior. Now, timing …

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Progress Report on GearHead Caramel, or How I Spent My Summer Vacation (in the Hospital)

Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me …

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GearHead Caramel v0.976: Pirate’s Point is Finished

It’s been a while but the next release is here! Thank you for your patience. You can download v0.976 from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the fact that the Raid on Pirate’s Point scenario is finally complete. The districts of the city have been detailed …

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GearHead Caramel v0.975: Action Mastery

It’s new GHC release day! You can download v0.975 from all the usual places- Steam, itch.io, and GitHub. I should mention that it’s currently 23% off at both Steam and itch, so if you want to support development now is an excellent time to buy it. Probably the most exciting change this time around is …

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GearHead Caramel v0.974: The Road of No Return

I have just released GearHead Caramel v0.974. There’s a new quest in DeadZone Drifter- the Road of No Return. You can get it from all the usual places- Steam, itch.io, and GitHub. Recently somebody asked me when GHC will reach version 1.0. I’m gonna be honest with you- the game has been complete for a …

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GearHead Caramel v0.973: Bugfixes and Cyberware

Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …

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GearHead Caramel v0.973: Shopper’s Paradise

It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …

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