{"id":484,"date":"2017-07-31T23:33:34","date_gmt":"2017-07-31T23:33:34","guid":{"rendered":"https:\/\/www.gearheadrpg.com\/?p=484"},"modified":"2017-07-31T23:33:34","modified_gmt":"2017-07-31T23:33:34","slug":"shooting-anim-working","status":"publish","type":"post","link":"https:\/\/gearheadrpg.com\/wp\/2017\/07\/31\/shooting-anim-working\/","title":{"rendered":"Shooting Anim Working"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-485\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2017\/07\/GHC_Shooting.gif\" alt=\"\" width=\"480\" height=\"360\" \/><\/p>\n<p>The shooting animation is up and running in GearHead Caramel; just look at how smooth those bullets are. As in Dungeon Monkey Eternal, different weapons will be able to have different projectile sprites.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The shooting animation is up and running in GearHead Caramel; just look at how smooth those bullets are. As in Dungeon Monkey Eternal, different weapons will be able to have different projectile sprites.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[27,54],"class_list":["post-484","post","type-post","status-publish","format-standard","hentry","category-development","tag-caramel","tag-graphics","item-wrap"],"_links":{"self":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/484","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/comments?post=484"}],"version-history":[{"count":0,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/484\/revisions"}],"wp:attachment":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/media?parent=484"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/categories?post=484"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/tags?post=484"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}