{"id":3737,"date":"2016-06-30T00:47:33","date_gmt":"2016-06-30T00:47:33","guid":{"rendered":"https:\/\/www.gearheadrpg.com\/?p=319"},"modified":"2016-06-30T00:47:33","modified_gmt":"2016-06-30T00:47:33","slug":"gearhead2-v0-630-moving-right-along","status":"publish","type":"post","link":"https:\/\/gearheadrpg.com\/wp\/2016\/06\/30\/gearhead2-v0-630-moving-right-along\/","title":{"rendered":"GearHead2 v0.630: Moving Right Along"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-320\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/06\/GH2_SkullCity.png\" alt=\"GH2_SkullCity\" width=\"800\" height=\"600\" \/><\/p>\n<p>I&#8217;ve just uploaded <a href=\"https:\/\/github.com\/jwvhewitt\/gearhead-2\/releases\/tag\/v0.630\">GearHead2 v0.630<\/a> to GitHub. This completes the move away from the old repository, and sets the baseline for future development. It&#8217;s not a very exciting release, but it does fix some longstanding bugs and add a couple of interface improvements. Check below the fold for the full list of changes.<!--more--><\/p>\n<ul>\n<li>Fixed shopkeepers never changing wares bug (services.pp)<\/li>\n<li>Added more item sprites by Francisco Munoz<\/li>\n<li>Added Names_Above_Heads to options menu (pcaction.pp)<\/li>\n<li>Added updated ColorMenu from GH1 (colormenu.pp)<\/li>\n<li>Game automatically saved upon quit (pcaction.pp)<\/li>\n<li>Renamed executable to gearhead2 (gearhead2.pas)<\/li>\n<li>Moved save files, config file to config folder (user folder on Windows)<\/li>\n<li>Added updated InfoBox from GH1 (sdlgfx.pp)<\/li>\n<li>Title screen menu set to RPMNoCancel in SDL (gharena.pas)<\/li>\n<li>Fixed AutoTraining overspending bug (pcaction.pp)<\/li>\n<li>Fixed possible crash from ending a story inside a conversation (arenascript.pp)<\/li>\n<li>All usable skills, talents known by lancemates now in skill menu (pcaction.pp)<\/li>\n<li>Added InfoTier stat for modules (ghmodule.pp,sdlinfo.pp,coninfo.pp)<\/li>\n<li>Character limbs resized as Body stat changes (Michael Deutschmann patch)<\/li>\n<li>Can transfer items in combat if nearby (Michael Deutschmann patch)<\/li>\n<li>New portrait loaded if old portrait not found (sdlinfo.pp)<\/li>\n<li>Fixed problem with character sprites on Linux (sdlmap.pp)<\/li>\n<li>3D interface, cute interface abandoned<\/li>\n<li>Modified armor penetration algorithm (action.pp)<\/li>\n<li>Pilot cannot eject if marked as integral (action.pp, for debugging)<\/li>\n<li>Removed +P, +C core story descriptors<\/li>\n<li>Added Plot xxran descriptor for factions (narration.pp)<\/li>\n<li>Removed the partner, comp scene, love interest, hanging NPC from core story<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve just uploaded GearHead2 v0.630 to GitHub. This completes the move away from the old repository, and sets the baseline for future development. It&#8217;s not a very exciting release, but it does fix some longstanding bugs and add a couple of interface improvements. Check below the fold for the full list of changes.<\/p><p><a class=\"more-link btn\" href=\"https:\/\/gearheadrpg.com\/wp\/2016\/06\/30\/gearhead2-v0-630-moving-right-along\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,5],"tags":[50,89],"class_list":["post-3737","post","type-post","status-publish","format-standard","hentry","category-development","category-news","tag-gearhead2","tag-release","item-wrap"],"_links":{"self":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/3737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/comments?post=3737"}],"version-history":[{"count":0,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/3737\/revisions"}],"wp:attachment":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/media?parent=3737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/categories?post=3737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/tags?post=3737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}