{"id":361,"date":"2016-11-03T13:29:05","date_gmt":"2016-11-03T13:29:05","guid":{"rendered":"https:\/\/www.gearheadrpg.com\/?p=361"},"modified":"2016-11-03T13:29:05","modified_gmt":"2016-11-03T13:29:05","slug":"gearhead2-new-shopping-interface","status":"publish","type":"post","link":"https:\/\/gearheadrpg.com\/wp\/2016\/11\/03\/gearhead2-new-shopping-interface\/","title":{"rendered":"GearHead2 New Shopping Interface"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-362\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/11\/GH2_NewShoppingInterface.png\" alt=\"gh2_newshoppinginterface\" width=\"802\" height=\"625\" \/><\/p>\n<p>I&#8217;ve ported the new GH1 SDL shopping interface to GH2. A few things still need to be modified- the item images don&#8217;t show up yet because the GH1 code I copied and pasted doesn&#8217;t use them, and the descriptions for some item types don&#8217;t seem to be working right. Next stop: the character creation and training interfaces.<\/p>\n<p>Also, I&#8217;ve been trying to procedurally generate new ground sprites using colors taken from old Sunrise mecha cartoons. This is grass. I&#8217;m not sure how it&#8217;s working yet; I want to see it in action before I judge.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-366\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/11\/sunrise_grass.png\" alt=\"sunrise_grass\" width=\"256\" height=\"128\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve ported the new GH1 SDL shopping interface to GH2. A few things still need to be modified- the item images don&#8217;t show up yet because the GH1 code I copied and pasted doesn&#8217;t use them, and the descriptions for some item types don&#8217;t seem to be working right. Next stop: the character creation and &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"https:\/\/gearheadrpg.com\/wp\/2016\/11\/03\/gearhead2-new-shopping-interface\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[50],"class_list":["post-361","post","type-post","status-publish","format-standard","hentry","category-development","tag-gearhead2","item-wrap"],"_links":{"self":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/comments?post=361"}],"version-history":[{"count":0,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/361\/revisions"}],"wp:attachment":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/media?parent=361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/categories?post=361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/tags?post=361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}