{"id":337,"date":"2016-08-24T14:13:00","date_gmt":"2016-08-24T14:13:00","guid":{"rendered":"https:\/\/www.gearheadrpg.com\/?p=337"},"modified":"2016-08-24T14:13:00","modified_gmt":"2016-08-24T14:13:00","slug":"return-to-normalcy","status":"publish","type":"post","link":"https:\/\/gearheadrpg.com\/wp\/2016\/08\/24\/return-to-normalcy\/","title":{"rendered":"Return to Normalcy"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-338\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/08\/TurkeyHat.png\" alt=\"TurkeyHat\" width=\"320\" height=\"569\" \/><\/p>\n<p>I have returned from San Francisco and am now a certified master of fine arts. Yeah!<\/p>\n<p>I&#8217;ve started on the process of making <a href=\"https:\/\/github.com\/jwvhewitt\/gearhead-2\">GearHead2&#8217;s SDL interface<\/a> resizable, just like GH1. So far the screen size can be changed but few screen elements reposition themselves. Also, I&#8217;ve fixed a long-standing bug where &#8220;Ask About Rumors&#8221; will sometimes abruptly end the conversation. My next step is to get the rest of the screen elements working with resizing, then to replace the shoddy world map interface with a chunky map as in GH2.1.<\/p>\n<div id=\"attachment_339\" style=\"width: 1366px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-339\" class=\"size-full wp-image-339\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/08\/GH2_FirstResizeable.png\" alt=\"Space is endless, but the interface still thinks it's 800x600.\" width=\"1366\" height=\"743\" \/><p id=\"caption-attachment-339\" class=\"wp-caption-text\">Space is endless, but the interface still thinks it&#8217;s 800&#215;600.<\/p><\/div>\n<p>By the way, the other guy in the photo at the top is Pete Glanting; you should check out his webcomic <a href=\"http:\/\/tomorrowjerks.tumblr.com\/\">Tomorrow Jerks<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have returned from San Francisco and am now a certified master of fine arts. Yeah! I&#8217;ve started on the process of making GearHead2&#8217;s SDL interface resizable, just like GH1. So far the screen size can be changed but few screen elements reposition themselves. Also, I&#8217;ve fixed a long-standing bug where &#8220;Ask About Rumors&#8221; will &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"https:\/\/gearheadrpg.com\/wp\/2016\/08\/24\/return-to-normalcy\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-337","post","type-post","status-publish","format-standard","hentry","category-news","item-wrap"],"_links":{"self":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/comments?post=337"}],"version-history":[{"count":0,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/337\/revisions"}],"wp:attachment":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/media?parent=337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/categories?post=337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/tags?post=337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}