{"id":241,"date":"2016-04-20T14:42:22","date_gmt":"2016-04-20T14:42:22","guid":{"rendered":"https:\/\/www.gearheadrpg.com\/?p=241"},"modified":"2016-04-20T14:42:22","modified_gmt":"2016-04-20T14:42:22","slug":"plain-walls-and-gh2-thoughts","status":"publish","type":"post","link":"https:\/\/gearheadrpg.com\/wp\/2016\/04\/20\/plain-walls-and-gh2-thoughts\/","title":{"rendered":"Plain Walls and GH2 Thoughts"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-242\" src=\"https:\/\/www.gearheadrpg.com\/wp-content\/uploads\/2016\/04\/GH1_PlainWall.png\" alt=\"GH1_PlainWall\" width=\"600\" height=\"450\" \/><\/p>\n<p>There&#8217;s a wall type in GearHead that is described simply as &#8220;Wall&#8221;, and now it has a fancy new sprite. Well, maybe not fancy, but what do you expect for the most generic wall in the game?<\/p>\n<p>I&#8217;ve been thinking about the improvements to GH1 that I need to port to GH2. I think my next big programming task should be to catch up the GH2 source to the current state of GH1. The longer I leave it the more of a nightmare it&#8217;s going to be, and it&#8217;s already kinda scary. Here are the main things that need to be updated:<\/p>\n<ul>\n<li>Resizeable window with GH1 style panels.<\/li>\n<li>Move the saves and the config file to the user&#8217;s home\/config folder.<\/li>\n<li>Copy the much-improved GH1 character generator and training layouts. Add instructions to the phone interface.<\/li>\n<li>Update the romance and gender options.<\/li>\n<li>Allow lancemates to purchase skill training, and allow cycling of lancemates from the backpack interface.<\/li>\n<li>Update the colormenu with the improvements made in GH1.<\/li>\n<li>Make sure status effects don&#8217;t have any effect during quick time. Also make sure that the DirKey function updates the screen correctly.<\/li>\n<li>Update the GH2 logo, and give it a proper name. GH1 is &#8220;GearHead: Arena&#8221;, but GH2 is just GH2. Right now I&#8217;m leaning towards &#8220;GearHead: Superstar&#8221; but I&#8217;m not sure whether that is too cheesy or exactly cheesy enough.<\/li>\n<li>Add the animated water and thin door sprites.<\/li>\n<\/ul>\n<p>That should bring GH2 into line with GH1. Later on I&#8217;ll post about my plans to finish GH2 properly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a wall type in GearHead that is described simply as &#8220;Wall&#8221;, and now it has a fancy new sprite. Well, maybe not fancy, but what do you expect for the most generic wall in the game? I&#8217;ve been thinking about the improvements to GH1 that I need to port to GH2. I think my &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"https:\/\/gearheadrpg.com\/wp\/2016\/04\/20\/plain-walls-and-gh2-thoughts\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[48,50,54],"class_list":["post-241","post","type-post","status-publish","format-standard","hentry","category-development","tag-gamedev","tag-gearhead2","tag-graphics","item-wrap"],"_links":{"self":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/comments?post=241"}],"version-history":[{"count":0,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/posts\/241\/revisions"}],"wp:attachment":[{"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/media?parent=241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/categories?post=241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gearheadrpg.com\/wp\/wp-json\/wp\/v2\/tags?post=241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}