There’s a new release of GearHead Caramel featuring NPC memories, an improved shop interface, and even more mecha. Try it out and let me know what you think.
Tag: Release
May 16
GHC v0.520: Mechanical Tarot and Mechanical You
I’ve just uploaded a new release of GearHead Caramel, v0.520. Probably the most exciting change this time around is the addition of cybernetics; there are also improvements to the Mechanical Tarot scenario generator and cosmetic enhancements to Wujung. And you get to punch nazis. You can see the full list of pages at the GitHub …
May 02
Yay Skills! v0.511 is here.
Apr 19
The Inevitable Bugfix Release: v0.510
As I should have expected, as soon as I released GearHead Caramel v0.500 last week a whole lot of bugs that had been hiding for months suddenly made themselves known. So this week I present to you v0.510, a release with far fewer bugs but one extra crab mecha. You can download it from the …
Apr 13
GearHead Caramel is now Public
I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is …
Feb 07
GH1v1.310: Thin Walls for All!
I’ve just uploaded GearHead-1 v1.310. There are some bug fixes, some UI tweaks, and some new graphics. Also, I have updated the release-packing script so that it automatically sets the version number. How fancy is that? You can get v1.310 from itch.io or GitHub. If you enjoy the game and can afford it, a small …
Jun 17
GHC v0.130: Father’s Day Deployment
I’ve just uploaded a new release of GearHead Caramel. This release finishes off Winter Mocha, at least for now, so I can move on to creating the first real scenario. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. It should only take ten …
Mar 09
GearHead Caramel v0.120: Getting Skillful
I’m happy to announce a new release of GearHead Caramel: Winter Mocha. The enemies are now smarter. The repair skills work. Module attacks have been added, so if you run out of ammo you can at least go down kicking. Configuration can be edited in-game, and there’s an option to disable the music (which was …
Feb 15
GearHead Caramel: Next Day Ruckus
I’ve just uploaded a new release of GearHead Caramel to GitHub. The Winter Mocha mission scenario has been expanded with a full random plot generator; play time should now be 15 to 20 minutes, moving this into the category of genuine coffeebreaklikes. You can import characters from GearHead1, and there’s another possible lancemate in Mauna. …
Dec 23