Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …
Tag: grumpy
Mar 22
Half a Century of Joe: Our Gamedev is Still Broken
It’s been a while since I’ve let you all know how I’m doing. After getting Covid and opportunistic bacterial pneumonia, I caught influenza at the end of December. This is when my troubles started. After that I had a bad case of asthma exacerbation, Covid brain fog, one case of acute sinusitis, a second case …
Dec 15
GearHead Caramel v0.946: Our GameDev is Broken
Happy Techno Thursday! I’ve just uploaded version 0.946 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This update has been delayed by the fact that I’ve been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just …
Jan 05
On Roguelikeness and Ultimatude
I’d like to talk for a bit about the design of GearHead Caramel. As usual, most of the big decisions were motivated by the type of game I want to play and the systems I want to program. Many of the changes are moving the game away from a classic roguelike, but I don’t think …
Jul 26
GearHead: Caramel Combat System
Today I tried to figure out how attacks and other such effects are going to be modeled in GearHead: Caramel. If you’ve ever checked the GH1/GH2 source code, you’ll know that the old GearHead attack routine is a confusing mess of spaghetti that handles everything from beamswords to smoke bombs all in the same place. …
Jun 23
The Problems of GearHead2
So I’ve started playing GearHead2. In certain ways, GH2 is much more advanced than GH1. In other ways, it’s a giant mess. Most of GH2’s problems are the direct result of my not having clear goals. My first intention was for GH2 to encompass the entire GearHead universe, planet by planet. However, instead of deciding …
May 24
GearHead RPG Wikia
Apr 09
Young Joe is lucky I don’t have a time machine
Going through the mission scripts, I found something so weird and bad that I can’t believe it hasn’t been noticed before. Apparently at some point in time I decided that faction missions shouldn’t scale by the PC’s renown; instead, each faction has an independent difficulty counter that increases each time the faction loads a new …
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