Tag: caramel

v1.000 Alpha: Unblocking Game Loop Achieved

After long months of perilous refactoring, GearHead Caramel has finally reached the 21st century. Things have been quiet around here recently as I’ve been working on some big changes. Previously, GHC was controlled by a multitude of blocking event loops, as was the style in the 1990s when I started work on Z-Warrior. Now, timing …

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Progress Report on GearHead Caramel, or How I Spent My Summer Vacation (in the Hospital)

Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me …

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GearHead Caramel v0.976: Pirate’s Point is Finished

It’s been a while but the next release is here! Thank you for your patience. You can download v0.976 from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the fact that the Raid on Pirate’s Point scenario is finally complete. The districts of the city have been detailed …

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GearHead Caramel v0.973: Bugfixes and Cyberware

Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …

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GearHead Caramel v0.973: Shopper’s Paradise

It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …

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GearHead Caramel v0.970: Balance, Bugfixes, and Furniture

After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …

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GearHead Caramel v0.960: Happy Seolnal Release!

Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …

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GearHead Caramel v0.956: A Minor But Important Update

I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …

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GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff

I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …

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GearHead Caramel v0.952: Hacker’s Delight

I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …

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