Death Sword is a haunted 1980s-style adventure RPG. There is a malevolent presence trapped in the program; as the game world breaks down, you will learn more about this entity and the fate of the teenage programmer who created Death Sword. Developer Ranilda Baeddel is currently running a GoFundMe so she can finish this game …
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Jul 02
Random Maps from Dungeon Monkey Eternal
I’ve been ripping out the skeleton from Dungeon Monkey Eternal and genericizing it for GearHead Caramel. Python has made this process far easier than it would have been in (non-Object) Pascal. The random map generator presented a special challenge because of how much game-specific stuff it relies on, such as the terrain list and wandering …
Apr 04
New Idea: The Story So Far
After yesterday’s post about GearHead-2, I started thinking about how the game reminds the player of the story so far. Instead of listing the history items as above, I wonder if it would be possible to generate a single paragraph describing the current state of the story? Something like: The space colonies of the Free …
Nov 02
Everything is Rocking Out of Control
The weekend before last I was in Japan for the Kaigai Manga Festa. This was my first time in Tokyo, and my first time at a Japanese convention. I met a lot of cool people, picked up a lot of new comics, and ate a lot of delicious food. The best part was meeting a …
Jul 04
San Francisco Comics Tour
On Saturday, one day after landing in San Francisco, I led some of the first year Comics MFA students on a tour of some of the best local comic shops. Our first stop was Isotope the Comic Book Lounge, followed by Comix Experience, Whatever (helpfully suggested by James at Isotope), and Mission Comics and Art. …
Apr 21
Dishonorable tactics for fun and profit
If you’re looking for a bit of an edge in GH1, here’s a nice degenerate tactic you can try. I like this one because it gives some insight into how the game works. The first thing you need to know is that GearHead is a clock-based system. Actions take a certain amount of time. After …
Apr 16
Dungeon Monkey Campaign Idea
As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …
Mar 13
Busy Sunday
I will be busy today getting my pages ready for the California College of the Arts comics anthology. No GearHead for me until they’re finished. Instead, please enjoy the Cybertronic Spree performing the theme song from a Canadian cartoon.