Continuing from yesterday’s post, there are also a lot of things that DME could take from GH1. Goals require meaningful choices One of the great things about GearHead is that there are a lot of paths for the player to take, each with their own risks and rewards. Many of these paths require particular skill …
Category: News
Mar 03
GearHead-1 v1.201: The Inevitable Bugfix
I’ve just uploaded a bugfix release of GearHead-1 to GitHub. It fixes a crash that occurs at the conclusion of the kidnapping story. You can download it from here: https://github.com/jwvhewitt/gearhead-1/releases/tag/v1.201 This version also includes several of Michael Deutschmann’s patches and fixes some minor scripting problems. Important note for Windows users: I’ve moved the gharena save+cfg …
Mar 02
Lessons GH1 can learn from Dungeon Monkey Eternal
Over the past few years I haven’t been able to do much programming, but I did cobble together a new entry in the Dungeon Monkey series, Dungeon Monkey Eternal. It’s a fun tactics RPG which is played in short coffeebreaklike adventures. This was my first major project in Python, and a big motivation behind its …
Feb 29
Current GearHead1 Goals
As I’ve said before, my current goal for GearHead-1 is to polish up what’s there rather than to expand the game. Here are my top priorities for things that need improvement. The plots and other scripts should work consistently and without too many errors. I realize that it is probably literally impossible to eliminate all …
Feb 28
GearHead-1 v1.200
I’ve just uploaded a new release of GearHead-1 to Github. You can download compiled versions for Windows and Linux, as well as the source code, from here. Let me know if you have any trouble… I haven’t done this in ages and just hope I packed everything right. Version 1.200 compiles with the latest release …
Feb 25
Xiap Victorious
I just completed my recent playthrough of GearHead1. Xiap and his lancemates- the robot Omega 1004, guardian Meskyfer, and combat medic Joyjen- defeated Typhon and the Clan Ironwind army. During the final battle Xiap also managed to shoot down Yjin’s neko, which was a nice bonus. Overall I really enjoyed this playthrough. I think the …
Feb 22
Comic World Busan 96
This weekend I tabled at Comic World Busan 96. I met a bunch of people, ate a whole bunch of food, and sold out of four books. It was a good time. Unfortunately, it was the last ComicWorld for Belli-buttons and Puppyshaker (for now), leaving me the last foreigner at Korean comikets (for now). I …
Feb 17
New Walls and Template
Just in case there’s any interest, here is the new rusty steel wall spritesheet: And here is a blank wall template: The remaining walls that need to be done are Residential Wall, Stone Wall, Hospital Wall, Plain Wall, Gold Wall, Wooden Wall, Stainless Steel Wall, Earth Wall, Shop Wall, Fortress Wall, Industrial Wall, Neon Wall, …
Feb 16
New Walls
I am going to try to add thinwall sprites for all of the wall types. The former thinwall sprites were so large that they completely hid the tile behind them, so I’ve reduced the height of the new ones a little bit. The color scheme of the new walls is inspired by the Sunrise real …
Feb 13
Bad Plot Behavior in GearHead1
One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …