As I’ve said before, my current goal for GearHead-1 is to polish up what’s there rather than to expand the game. Here are my top priorities for things that need improvement. The plots and other scripts should work consistently and without too many errors. I realize that it is probably literally impossible to eliminate all …
Category: Development
Feb 17
New Walls and Template
Just in case there’s any interest, here is the new rusty steel wall spritesheet: And here is a blank wall template: The remaining walls that need to be done are Residential Wall, Stone Wall, Hospital Wall, Plain Wall, Gold Wall, Wooden Wall, Stainless Steel Wall, Earth Wall, Shop Wall, Fortress Wall, Industrial Wall, Neon Wall, …
Feb 16
New Walls
I am going to try to add thinwall sprites for all of the wall types. The former thinwall sprites were so large that they completely hid the tile behind them, so I’ve reduced the height of the new ones a little bit. The color scheme of the new walls is inspired by the Sunrise real …
Feb 13
Bad Plot Behavior in GearHead1
One thing that’s very clear about GearHead1 is that I was making everything up as I went along. Several features that would go on to become very important (such as email, memos, and factions) were not introduced until well into development, meaning that many of the plots and missions that were created earlier either lack …