Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me …
Category: News
Apr 11
GearHead Caramel v0.976: Pirate’s Point is Finished
It’s been a while but the next release is here! Thank you for your patience. You can download v0.976 from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the fact that the Raid on Pirate’s Point scenario is finally complete. The districts of the city have been detailed …
Nov 06
GearHead Caramel v0.973: Bugfixes and Cyberware
Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …
Nov 03
GearHead Caramel v0.973: Shopper’s Paradise
It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …
Sep 03
GearHead Caramel v0.970: Balance, Bugfixes, and Furniture
After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …
Feb 11
GearHead Caramel v0.960: Happy Seolnal Release!
Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …