Category: News

GearHead Caramel v0.970: Balance, Bugfixes, and Furniture

After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …

Continue reading

New Web Hosting, Same Old Site

I have moved my web hosting, and am planning to freshen up the GearHead website a bit, but have not gotten around to it yet. It’s summer in Korea. It’s hot. I’ll let you know when it’s done.

Polar Bear Comix at TCAF Digital Marketplace

From now until May 24th, all Polar Bear Comix are available in print form from the Toronto Comic Arts Festival Digital Marketplace. If you’re in North America or Europe this is your best chance to get my books without taking a trip to South Korea.

GearHead Arena Part 2: Gregtek’s Redemption

Gregtek’s journey continues as he explores Snake Lake City.

GearHead Arena: Revisiting a Classic Mecha Roguelike

I have started a playthrough of the game that started it all, GearHead Arena. Listen to an old man ramble about the discourse on early 2000s rec.games.roguelike.development. See him try to remember details about the game that he, himself, created.

GearHead Caramel v0.960: Happy Seolnal Release!

Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …

Continue reading

Lore Based Quest System

I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I’ve been working on for most of 2023. Poor health, especially the severe brain fog I had for six months, prevented me from getting much work done. But now I am in Canada …

Continue reading

GearHead Caramel v0.956: A Minor But Important Update

I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …

Continue reading

GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff

I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …

Continue reading

GearHead Caramel v0.952: Hacker’s Delight

I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …

Continue reading