After long months of perilous refactoring, GearHead Caramel has finally reached the 21st century. Things have been quiet around here recently as I’ve been working on some big changes. Previously, GHC was controlled by a multitude of blocking event loops, as was the style in the 1990s when I started work on Z-Warrior. Now, timing …
Category: News
Oct 07
Progress Report on GearHead Caramel, or How I Spent My Summer Vacation (in the Hospital)
Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me …
Apr 11
GearHead Caramel v0.976: Pirate’s Point is Finished
It’s been a while but the next release is here! Thank you for your patience. You can download v0.976 from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the fact that the Raid on Pirate’s Point scenario is finally complete. The districts of the city have been detailed …
Nov 06
GearHead Caramel v0.973: Bugfixes and Cyberware
Three releases so far this week… Feeling a bit like Captain Haddock tonight. Version 0.973 fixes the crash on Windows computers, and also restores the cyberware interface to full operation. While fixing these issues I discovered that JetBrains’s PyCharm IDE has been messing with my code. At least twice it inserted the line “from main …
Nov 03
GearHead Caramel v0.973: Shopper’s Paradise
It’s time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can load up on spare ammo clips before heading to …
Sep 03
GearHead Caramel v0.970: Balance, Bugfixes, and Furniture
After several months, I bring to you a new release of GearHead Caramel. I’ve just uploaded version 0.970 to all the usual places- Steam, itch.io, and GitHub. Combat balance has been subtly altered. Several bugs have been vanquished. I’ve added furniture to most of the indoor scenes that needed furniture but didn’t previously have it. …







