Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 Comments
  2. New Idea: The Story So Far — 17 Comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 Comments
  4. Full Screen Map Working — 16 Comments
  5. Lancemate Switching from Backpack — 16 Comments

Author's posts

GearHead Arena: Revisiting a Classic Mecha Roguelike

I have started a playthrough of the game that started it all, GearHead Arena. Listen to an old man ramble about the discourse on early 2000s rec.games.roguelike.development. See him try to remember details about the game that he, himself, created.

Valentine’s Day at Calmegie Research Station

I was planning to redo the old GearHead valentine that I made years ago and this comic just kinda spilled out. Here is the old one, for those who don’t remember.  

GearHead Caramel v0.960: Happy Seolnal Release!

Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media …

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Lore Based Quest System

I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I’ve been working on for most of 2023. Poor health, especially the severe brain fog I had for six months, prevented me from getting much work done. But now I am in Canada …

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GearHead Caramel v0.956: A Minor But Important Update

I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …

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GearHead Caramel v0.955: Just One More Thing

I just made a quick bugfix release. Some old save files were broken because of a “deactivate_on_win” bug; that should now be fixed. You can get v0.955 from all the usual places- Steam, itch.io, and GitHub.

GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff

I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …

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GearHead Caramel v0.952: Hacker’s Delight

I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …

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GearHead Caramel v0.951: Of Course There Were Bugs

Bugfix update v0.941 has just been released. You can get it from all the usual places- Steam, itch.io, and GitHub.

GearHead Caramel v0.950: Our Gamedev is not Permadead Yet!

I’ve just uploaded version 0.950 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This is the first release of 2023, and I have to tell you, being sick really really sucks. But giant robots? Giant robots are always good. Lots of bugs have been fixed. In fact, …

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